At a time, there is a time ~ Translate By: Nelgya, Original Subs by: Luis-subs ~
Where is the world without video games.
Like many things another really human,
electronic games born from a combination of
of innovation, needs, and curiosity.
early crafters make electronic entertainment,
cheap, rude entertainment that will change over time
becomes something that is potential and alive.
This is not only happening because of the electronic miracle,
but from the hard work of the artist, designers, and entrepreneurs
where the initial goal to entertain < br /> also comes a challenge,
It's fun and enlightening
millions of people around the world.
Men and women who make this industry allow
experience and the world around them to provide information to their creation.
This is a story from a video game.
This is Video Games: The Movie.
>
Havin & apos; a good time
I & apos; ma star leaping shooting through the skies
Like a tiger defying /> the laws of gravity
I & apos; ma racing car passing by like God Godiva
I & apos; m gonna go, go, go
There & apos; s no stopping me
I & apos; m burning through the sky, yeah
Hundred degrees
That & apos; s why they call me Mister Fahrenheit
i & apos; m traveling at the speed of light
Don & ap; t stop me now
I & apos; m having such a good time
I & apos; m having a ball
Don & ap; t stop me now
If you want to have a good time,
just give me a call
Don & apos; stop me now
I & apos ; m havin & apos; a good time
Don & apos; stop me now
Yes, I & apos; m havin & apos; a good time
Don & apos; don't want to stop at all
I & apos; ma rocket ship on my way to Mars
On a collision course
I am a satellite
I & ap; m out of control
I'm a sex machine ready to reload
Like atom bomb about to
oh, oh, oh, oh, oh explode
I & apos; m burning through the sky, yeah </ p >
Hundred degrees
That & apos; s why they call me Mister Fahrenheit
I & apos; m traveling at the speed of light
I want to make a supersonic woman of you
Don & t; t stop me, don & t; t stop me
Don & apos; t stop me
Don & apos; t stop me, don & t; t stop me
Ooh, ooh, ooh, I like it
Don & apos; t stop me, don & t; t stop me
Have a good time, good time
Don »t stop me, don & apos; t stop me
Ooh, ooh, all right
Ooh, I & apos; m burning through the sky , yeah
Hundred degrees
That & apos; s why they call me Mister Fahrenheit
I & apos; m traveling at the speed of light
I want to make a supersonic man out of you
Don & apos; stop me now
I love video games, because I have the same
experience that I had when I watched a movie I like
or reading the book that captures my imagination.
But I'm an active participant rather than a passive observer.
Video games has a role that is very interesting to play
in the future of our species,
and we are just starting to realize it now.
I feel video games at this point
are essentially bound to our culture
in an irrevocable way.
I think that here will get deeper.
I think the root of the video game is deeper and deeper
to everything we do,
until they are just the part of our lives
we are not aware of.
All media is relevant to the time. </ P>
For example, Records and tape tapes
disappear from circulation, but music doesn't disappear,
he became digitized.
The same reality for movies and books.
They evolved from one form to another.
For video games, the evolution is the same. </ P>
They will change and evolve. </ P>
They will forever be part of our global culture. </ P>
Thousand, two thousand years from now,
video games will remain.
Based on The Entertainment Software Association,
on average gamers play video games
as long as 12 years old. </ P>
Adult gamers have been playing on average 14 years. </ P>
The average number of male players playing for 16 years,
while women average 12 years.
During 2013, 49 percent of US households
had game consoles,
and those who owned, on average have 2.
The average age of game players in 2013 was 30 years.
And no, not all men.
47% of gamers < br /> are women.
42% of gamers believe
computers and video games give more value for their money,
than DVDs, music, and watching movies.
Who buys video games?
The most common game buyer age is 35 years.
The point?
Video games have developed, and now they are not only in arcades or spaces our family.
They are called us.
15% of gamers who often play
pay for playing games online,
while 33 % play games on their smartphones,
and 25% play games on portable devices.
Most gamers who have game consoles
p>
use it for entertainment media too
like watching movies, TV, and music.
Do gamers socialize?
62% of all gamers play with others,
directly or online.
How about rating game content?
who gave ratings on game content and matched it
with the age of an appropriate gamer.
E for all, T for teenagers, M for adults .
But the question that has in mind is,
do parents really control what their children are playing?
More 73% parents believe
the parental controls that are available
in all new video game consoles are very useful.
Furthermore, parents determine the time limit in video games
is more than other forms of entertainment.
More than 90%, parents are present
when games are purchased or rented,
and 82% of all
children receive permission from their parents
before buying or borrowing a game.
Like movies, games have specific genres and sub-genres
Like action, adventure, role playing, casual games,
Shooting, strategy, open world vs. linear games,
sports games, racing games.
This list can continue, and each genre provides flavors </ p >
Special combination of entertainment interactive.
And yes, each is successful in its own way.
In the past decade, video games /> developed from 6 billion
to a more industry than 24 billion dollars,
far past film and music.
What needs to be underlined ?
Video games here, and they are here to survive.
But where did all of this start?
The answer is...
>
It was debated during the 20th century, who is the father of video games?
And, you know, you can always say
Nolan Bushnell cause he founded Atari.
Father video games must be Nolan Bushnell.
I think Nolan Bushnell.
If I say Bushnell.
Nolan Bushnell.
I gave it to Bushnell.
Nolan Bushnell.
I might have at Nolan Bushnell's camp.
People who come with all the Atari series.
I have to say the maker of Atari.
Whoever makes Pong.
Ralph Baer.
You know, back in the 60s,
at the beginning of 70n, made a Chocolate Box.
Oh, Ralph Baer.
I can take two different approaches here.
I can say, you know, whoever starts
everything scrolling is what makes Pong.
Whoever starts the game we know today,
I have to say Shingeru Miyamoto
from Nintendo. </ P>
Miyamoto. </ P>
Shigeru Miyamoto. </ P>
I thought... I thought you knew who it's Shingeru Miyamoto.
But I'll go back to MIT,
the person who made the Spacewar, John Carmack.
Hideo Kojima, I say now, brilliant.
You can't choose one, because it's unfair
for everyone who has helped
developing games.
I don't think I know who started gaming.
I only appreciate what they do.
Some say everything starts here, a small back room
at the Massachusetts Institute of Technology at 1962
at PDP-1,
The first computer which had a visual appearance. </ P>
Steve Russell, which I considered as
p>
my friend leaned,
made a game called Spacewar for PDP-1.
And I played it in the sampler while working
on the playground, and I think if I could bring
Spacewar to an arcade, would make a lot of money.
It was a game created as a demonstration
of the company's capabilities digital equipment,
PDP-1 computers in 1962. </ P>
want to make the game that really shows
capabilities of this new machine
which has one special feature
they really interested, and that is a visual display.
before that, most computers have
paper pipes or something like that.
But this one really has a screen.
I'll go back to Steve Russel,
because he's who really made </ p >
the first game that can be played.
Rusell products are really very pleasant
Which affects every PDP-1 around the world,
and they try to make people remove
from the machine, so throw away a lot of computer time.
Others think of the electronic game starts earlier
or video games are by-products
of cold war technology.
as usual, the truth is in the middle.
when many industries and innovators
joined to prepare the way
for the possibility of the first video game,
there was little debate < br> to thinkers
to the public... in the overall sense.
All the colors of the world should be </ p >
Lovin & apos; each other wholeheartedly
Yes, it & apos; s all right
Take my message to your brother
And tell him twice
Spread the word and try to teach the man
Who & apos; s hating his brother
When hate won & apos; t do, ooh
& apos; Cause we & re; re all the same
Yes, the blood inside of me is inside of you p>
Now, tell me
Can you feel it
Tell me, can you feel it
Can you feel it
Ooh, when you see what & apos; s goin & apos; down
Can you feel it in your bones
Can you feel it
Really, Nolan brought understanding to Atari
of what made a good game. </ P>
He played many games and understood them. </ P>
When we start this, we find that
the most successful games
are easy to learn,
but impossible to master.
Pong is a coincidence.
It is considered too simple,
but when he gets an update,
and it is done by Al Alcorn,
he puts how many changes which is amazing
and makes it a very fun game.
one of the defects in the original Pong game
is the bat doesn't want going to the top of the screen
all the time, and I want to fix it,
but it doesn't work, I do, and I realize
that feature keeps the game from...
two great people from playing it forever.
That will never end.
The discovery of the word "Video game" refers to RGB,
or red, green and blue raster (red, green and raster blue)
or "video" display tool.
Come see Pac-Man for an example, original.
This is a bitmap from Pac-Man's image.
When zoomed, each pixel visible box2.
Enlarged even further, they can be analyzed,
with the colors they are formed
by adding values to red, green and blue.
A bitmap is responsible for "bit by bit" with images
that appear on the screen.
A bitmap technically is formed by
length and width of images in pixels
and by number of bits per pixel,
or "color depth", which determines
the number of pixel colors and finally an image
can be displayed.
Semakin banyak bits, semakin bagus game terlihat.
More bits, meaning, more memory is needed,
which is only available a little in the early days of gaming.
This results in games which looks boxy and simple.
But that doesn't stop designers and gamers from continuing to dig
into this extraordinary new medium.
The longer time and technology develop, 8 bits to 16,
then 32, 64, 128 and so on.
With each generation jump in graphics.
and the so-called "accuracy of the image,"
the depth of the story and in-game appreciation
seems to develop as well. </ p >
Limitations of technology to improve art forms
and vice versa.
Games slowly develop. and those inside
becomes growing with the art form they create.
That is the Magnavox machine,
I think it's called Odyssey,
That makes you can play Pong.
The console doesn't really have graphics.
there is only a light box on the television screen.
so, there is a Mylar cover sheet
You have to paste it on the screen.
And so, then you put something like a haunted house.
And then, the white pong ball
will be his ghost, you know, walks through his house.
So you have to use your imaginary
and Mylar cover sheet < br /> to understand
the story they are trying to convey.
Magnavox presents Odyssey,
electronic games from the future.
Odyssey is easy to put with all TV brands,
black and white, or color,
to make the electronic arena closed.
Odyssey gives you interesting actions from hockey,
and 11 challenging games and other learning
for the whole family.
I have a friend who is the head of
of ACTO Records. </ P>
He has an Atari 2600 console in his office. </ P>
And he pointing at him and asking me,
"Do you know what this is?"
And I said, "Yes, that kind of thing, but what is that?"
And he said, "it's a permit
to print money (* _ ^)"
Attention, shopper.
The new game cartridge Atari is already come.
Only Atari makes the most famous in the world
home video games.
The only Space Invaders.
The only Asteroids.
The only Pac-Man.
And the only way You can play them
is with a home video system made by Atari.
Come and play Atari today </ p >
The first game I remember playing
is Space Invaders on Atari 2600.
I'm 6 years old and I'm at home my friend,
and I'm amazed by the fact that
you can manipulate images on your television.
The first console I remember play
is Atari 2600.
We play everything. We have Donkey Kong, of course.
Baseball.
I like BurgerTime. </ P>
I remember when my brother said,
"Wow, lihat grafisnya."
Pitfall! Like the world of dreams,
cause, you know, there are so many colors there,
you know, you can only run...
You know, it is a game side scrolling, but it's amazing.
You only see the same scene again and again.
You're like , "Oh, they put the crocodile's head this time,"
or, "Oh, there are vines." </ P>
The fact that you can fall down the ground in Pitfall!
is like really amazing... like, oh, you can go there?
You know, I know enough about computers to find out
there is a computer game, and this is like...
but this simulates, taulah, alien attacks
with one ship on the ground, which, protects the earth
from this alien attack, and for me,
I feel like I was almost there.
Even with incomplete graphics ,
that's the first time I can control something on TV
or something on the screen.
Maybe the console is most comfortable in my life
and the one I missed, what I hope I still have,
is Nintendo Entertainment My original system.
Nintendo Entertainment System.
Your parents help you get it. </ P>
How does it feel to play
Nintendo Entertainment System? </ P>
When you play with the system with lots of arcade hits,
>
You play with strength.
Nintendo Entertainment System,
I think one of the reasons we feel nostalgic about something
is not what we do.
It's not the song, It's not the game </ p >
or the film, or the book,
that is what happened in your life at that time.
He was right about the time right in my life.
And then NES at that time was really an amazing game system.
The game got better faster.
Before I became a teenager,
were all like...
didn't look as good as the games in the arcade. </ P>
But when Nintendo came,
everything starts to be better.
I was lucky first met Nintendo
as a consumer.
And for me, the first
system I know is a super NES.
And I have a lot of memories and great stories
along with my interactions with that system.
Playing very, very long.
Playing games like The Legend of Zelda
Link to the Past, games like Chrono Trigger,
all fantastic experiences, which , for me,
was my first gaming experience.
And I happened to get Super Nintendo,
and then everything became about Star Fox. </ P>
I really study Star Fox
and the story and what happens next. </ P>
Most of the games we get on super NES,
suddenly, you have reason to do this
because you tried to save someone.
And just a little there
brings the element story into the game.
and I think what's great about Nintendo in that era
is that they really want to make sure that
all the games on the system are in quality
But Sega Genesis is really a different thing.
Sega Genesis is my experience in college
and Nintendo when I High School. </ P>
You know, that is really an artful console
in those days. </ P>
I thought the next console what I bought was PS1. </ P>
And I thought, "Okay. </ P>
These games are crazy." So, I bought PS 1. </ P>
Hey, plumber , human mustache.
Your worst nightmare has come.
Pack your things.
I have a little surprise for you here.
Look. </ P>
Bagaimana menurutmu?
Sony PlayStation has more than 150 games,
NHL Faceoff & apos; 97, Jet Moto,
Tobal No. 1, Destruction Derby 2,
Crash Bandicoot, I can continue. </ P>
I'll give a demonstration. </ P>
You can't stop, miss. </ P>
You can't.
Oh, you got it!
PlayStation.
I have to ask you to go.
You hurt my elbow .
Suddenly, you have an incredible amount of data
on a single disk that can also play music and others.
For me, that's the door to modern gaming today. </ P>
When Tomb Raider came out in 1996,
brought people to the world
that they've never previously participated in,
the 3D world.
It was a wonderful world at that time
when there aren't many games like that.
And I think throughout the year that continues to grow,
people are related to it.
When I talk to developers, and talk to fans
around the world, they always remember
for their first experience playing Tomb Raider.
And it touches them, and that's something special.
And I beg my mother for the console.
I begged her.
And that doesn't get N64 out
which he finally gave up.
If we have PS and N64,
you start seeing < br /> 3D for the first time.
Who allowed Mr. Miyamoto's dream to do
now I have the ability
to manipulate polygons with real time
with a fairly tight frame rate,
then instead of going forward and back ,
now I can circle the circle,
or enter and exit the screen.
be, it makes the new dimension
into gameplay.
And the controller is designed
with an analog joystick that can control
that movement.
It started to bring a new dimension besides what gamers used to see.
And, for a long time, it was only 2D ,
a kind of 2D paralax background.
But when you move to the 3D era,
you start seeing people start trying,
Like, what mechanism can we do now? this is from this other dimension?
And of course, taulah, initially it hurts.
Dunia baru apa ini dari dimensi lain ini?
Dan tentu, taulah, awalnya itu sakit.
Of course, there's a good example for that, but it's difficult.
It's hard to give all players
another level of freedom which they are not familiar with.
and then we start getting console which
is better, and you can bring,
You know, more like the 3D environment,
better frame rate and sound.
And then you can put more on the screen polygon
so the person can look more real.
Finally, with Playstation and Playstation 2,
you start to see something interesting happen.
You start getting, you know, avatars on the screen
are more describing people.
They are easier to understand what they tried
made you go through.
Especially on PS2, starting it feels like we have enough graphics
to really render interesting people.
You know, they're not really real ,
but they are quite real. ~ Translate By: Nelgya ~
And then, you can start to trust them more.
I grew up well in PC business
and I started looking at the business console and thinking,
"Wow, that's a good business > to enter. "
But we really don't know anything about it.
And then one day, these people walked to my office. </ p >
they are from the DirectX team,
and they say they have this idea to put DirectX
into the box.
That will be DirectX box.
And DirectX is the name of from the Windows API for gaming.
So DirectX box is basically
acting as an outside game console,
but inside, it's really PC running Windows and DirectX.
That is the original plan.
And what I thought we didn't really understand at that time
was that it was really bringing the two worlds ,
that Xbox will become a bridge
between what happened in the PC gaming culture
and what happened in the gaming culture console.
And then we get Playstation 3,
we really say, "Ok, this object
will give us enough energy to really come back
and visit the idea of saying interest,
characters narratively in the way we might
can we do that has never been done before. "
The first time I hold a Wii controller,
it is a plywood
with a few ribbons electronically there,
and they have a demo from a tennis game.
And when I first took
and started playing, I thought,
"This will be a hit."
That's the first thing that flashes in my head.
That's really fun.
Xbox 360 is a spectacular console.
That's amazing.
I really love her.
And I also like PS3
Not too interested in, you know , holy war
about the better ones.
I think fan boy argues like you can say.
Like, "I like Nintendo. "
"I like Sony," you know, that... I think
this happened, because I'm still a child
I want to have Genesis and Super Nintendo.
I want to have Nintendo and Sega Master System,
if I can have it, but, you know,
you're a kid.
You can't have everything.
So, then you start defending what you have,
and I think that's where came from.
"Xbox," "No, PlayStation."
I still, until now, wake up until 4 am,
playing X360 that came out yesterday
or whatever it may be I, you know, always constant
still immersing me in it.
With a wave of change from technical and artistic changes
sweeping throughout the industry
and the game becomes bigger and better,
the video game industry starts to anchor itself
with public awareness,
many have started to argue that games
are more art media than... anything.
The problem with art is that it is a subjective term.
You know, someone's art is rubbish for someone else.
And this is where, you know, you come back to the link
from the word "art" which is a problem.
whether it's a movie, whether it's a book
or it's a painting or whatever
a computer game, it brings a response.
It makes you think about the world
or see the world in a small way different.
I always believe the game is really
the form of art.
You know, as Phil Fish said, that is the peak of
of every form of art and expression
that humans have ever had in a game.
Look at the staff who made the video game.
There are music composers.
There are writers.
There are artists < br /> who sketched.
You have a technical artist.
There is a designer level that makes space
look like an architect. </ p >
It's really like the avenger of talent
when you really think about it.
There isn't anywhere more clear than in video games.
>
You have Artists who make
this beautiful 3-dimensional world.
And technology allows players to come
into that world and have it
from art and science working together.
The best description of the art I have heard
from my professors when I go for a degree My MFA,
is art is someone put something together
that intentionally provokes response from the audience. </ P>
The real consumer < br /> are participants in art.
Almost like part of great art experiments
about living art research.
Well, there are many, like, basic logistics.
Like, you press "X" and this happens,
or you press "up" and it happens.
But if that's all that is in the game,
we won't play them again, you know?
We will lose interest from first, long ago.
Surprisingly, modern technology remains based on
with the basic concepts of the game's initial techniques,
combined with new layers of science and technology for achieve higher level
of innovation and expression.
Modern game systems not only display jumps
on hardware and graphics </ p >
but also uses parallel data processing
and memory with Cloud.
What does all this mean?
Simply put, means from here on,
everyone will be able to play any game, anywhere, anytime,
with incredible speed and quality.
Cloud is something that you often hear lately,
and there are 2 different concepts.
First is what we all understand
is Cloud.
Like, I have a picture
I want to upload it, I want to tweet.
This is all uploaded into the Cloud
and saved on the hard drive.
So, thinking about the normal version of Cloud
is a lot of storage.
There's another bigger idea,
why not use and Cloud computers
to give stronger computer capabilities
what you want to buy for yourself ?
And that means is the software
that you like to enjoy
will run there and then the truth...
video or output from the game
will be sent directly wherever you are
and on any device.
There is more processing power on the Cloud
behind the Xbox One compared to the complete processing capabilities
on the planet in 1999.
We are able to put the display on the screen
that almost resembles the original.
But then you have the power from the Cloud behind the box
that allows us to pull from thousands of servers
p>
to help the box that is in your house
becomes stronger
than he himself.
But there are times when the future < from this big industry
in serious danger.
After the explosion of financial and cultural success
of the first generation of video games,
industry thinks he's invincible.
You know, when all companies
see there is a market for video games,
there are several companies out there
who really want to show they have amazing games,
but then there are, you know, for every
one great game, there are 100 other rotten games.
What happens is there is this manufacturer
with expectations great for the next Christmas
will be better than before.
And people start switching.
They're tired offered the same item
again and again with a bad experience.
People start making games
with fast speed. </ p >
And the quality of the gameplay decreases
at the point where some games
are so bad that they are finally thrown </ p >
to dump.
With the score of the new game developer
bouncy overnight
and speculation capitalists pour money
into what looks like as a "sure" product,
the writing is on the wall.
The market becomes saturated and in 1983,
the last nail was delivered to the house.
Atari made an agreement with Universal Studio
to make video game adaptations
from the famous movie, ET The Extra Terrestrial. </ P>
Only from Atari, made special
for the system from Atari,
video games that allow you to help ET go home.
Timely for Christmas.
Happy Holidays.
With only 5 weeks to make the game,
Atari struggles to enter the product same quality.
Too confident and tall
with their previous success,
In the fall of 1982, Atari sent millions
katridge from ET, even though the quality was poor.
The backlash was legendary.
That caused reaction ripple
to the entire gaming industry
and in the summer of 1983, consumer confidence
in video games reached the point lowest and Atari,
along with the company other games,
drowned like Titanic.
So, many conflicts come and < all the chaotic management styles
and finally Warner takes over.
They put their people, Ray Kassar,
who came from East Coast,
p>
without experience in the entertainment world,
games, technology, or Silicon Valley.
And he doesn't really understand
So, if you are like that, it will be very difficult
as a leader to really understand
about what problems are happening.
With like that
and make a sad product
that is accompanied by with advertising and marketing
and not with its contents and guess what ?
It didn't sell.
One story about ET Cartridges
was buried in the desert actually real.
The fact that Atari forced this game
to come out coinciding with the film
to use a license from ET,
because ET sgt is famous in 80s.
Both ET and Pac-Man games,
those two games that didn't end well,
they tried to stuff something
p>
Great destruction occurred in 83
and the toy store unpacked the console
to further become non-existent.
Everyone thinks /> they can enter
any game into the system
and that is the first lesson that this industry learns
the fact that consumers are smart,
especially gamers, and you can't
put defective products and fool them.
They won't buy it.
But , after the destruction,
they realized,
for most people, was just a fad,
but for the core group of people,
>
they still want to play games.
For a few years after the destruction,
in the 21st century encyclopedia and forgotten.
Nintendo came, a Japanese toy company
who understood the popularity of
from games classics like Pac-man,
Donkey Kong, and Pitfall prove
people like to play as characters,
are not just spacecraft or boxes Unnamed pixels.
Even with the roughness of 8-bit graphics in the early era,
the concept of "deepening" and "being" characters </ p >
is still interesting to the public.
And a little more the world knows,
their favorite video game characters
are all around.
This is Nintendo, a small computer
that allows you to play video games on TV.
This is called Game Boy and industry analyst
says there will be an increase
As the vacation requests supply increases.
This is Super Mario 3,
This is the game that awaits.
Super mario, of course, very, sgt popular,
Super Mario 2 is really popular,
now Super Mario 3 comes out.
This is a toy sold best in this country
for 3 years.
20 million of these objects
are now in the American family room.
"Settling" is a good word. </ P>
because of bankruptcy, no seller wants to
touch, be called-or not, "Video game system. "
And, the things we do
try to come up with something that is unique and different,
it's not just a system game,
>
It has other features.
the Robotic Operating Buddy and Zapper Gun
and two carts,
and we sell it like selling entertainment systems.
Even with that, it is still difficult to sell to the merchant,
but finally bear fruit. </ P>
And throughout the phase of the initial introduction,
Super Mario came out and sold like hot cakes.
That was the title that was very successful.
Nintendo Entertainment System was, I thought ,
you know, the system's big stake,
you know, because before that
there was a real question whether
video games will continue to be popular.
You know, there are big video game bankruptcies
and Nintendo shows how to bring them back
and make them popular again.
I remember seeing Super Mario Brothers first time and like
being fascinated, like,
"Wow, there is an arcade in my house!
This is the coolest thing! "</ P>
And Mario Brother is great
and Zelda is also great, so
I spend a lot of time, as a player, </ p >
into Nintendo's original game,
I loved Nintendo's original game.
I saw Nintendo Entertainment System
and said, "Wow, this is new,
is unique, different,
brings new experiences to consumers. </ P>
I saw Mario Brothers original and say,
"Wow, this is new, this is different."
Likewise with the original Legend of Zelda.
So, after the bankruptcy of the video game,
I feel like I don't like games for a moment and ignore them.
And then, one day, my neighbor is on the other side of the road,
I'm at home and he has this gray box
with ROB the robot and there is Zapper Gun
and we play duck hunting games
and then he plays Super Mario games
and I like, "Ok, this is next-level item."
And I remember the first time I jumped
and I hit the box there
I didn't know,
a secret box with extra lives in it ,
my mind... exploded
cause, like, there is a secret in the game now.
With rebirth from the industry US games,
new types of games appear.
Lust for simple games maze-based decreases.
Gamers are ready for more.
Become a character, undergo a virtual story
and absorbed into something outside the world
is not possible now,
but hope for deeper,
experience is more impressive
> has grown.
As the game business evolved,
um, people made bigger
and more complicated games, needed 30 manual pages
and 80 hours of play.
You never care about
Characters in Gauntlet, you know?
It's just Gauntlet games that are very addictive. </ P>
But now, we only issue more money for games,
but we see them as entertainment media
we want to invest in the world.
The big difference is the older game,
I think, it's harder.
Like, if You don't fit when jumping
to land, you won't
pass that level.
Time is everything, now you have freedom.
You can... you can kill the boss
in different ways.
Before that
the core of the game is, literally,
shooting aliens who fall
from the sky, but we don't know
why did the aliens fall from the sky,
we don't care why,
we just want to shoot them.
But, now, not only do we know
why did the aliens fall from the sky,
we know their mother's name
and we know the name of their future child
and we know we have to destroy them all.
I feel the game as long as they are developed
all the time, have a lot of
similarities, they are just like,
um, manipulating how they act in the world game,
because people have different desires for games.
They want to be involved, they don't want just sit and relax in the bar
for a moment and play Pong, they want to be really involved
in the game world a little longer.
At first, it's simple
industry understand, "What mechanism is this?
How do players interact with interactive media?"
And when we begin to understand the rules are a little better ,
Other aspects of making things
really high-end or beautiful be done.
And, high-end graphics start to become more relevant
because we, you know, learn how to visual
interact with storytelling and games.
Now, work the main game designer
is to make rules for games, that's all.
is similar to chess or cards.
In the 90s with Playstation
and the more powerful technology that comes,
we can get gifts from expressions.
Games become 3D, characters can talk,
Music can be made, characters have emotions
through expressions detailed faces.
In the late 80s and early 90s
Industry refreshed
with new technology, new customers, and new talents.
The rise in game design has arrived,
that not only gives birth some
of the greatest video games of all time,
but also new industries
that will generate millions of dollars
and a new generation of game designers.
In the fall of 1972, a small group
of computer science students at Stanford University
Artificial Laboratories Intelligence
got the idea to hold for the first time
"Intergalactic Spacewar Olympics"
using a computer lab
with PDP-10.
Contestants fight each other on the machine, then,
impressive 10-inch raster display.
Two championships were held: 5 people were free to fight,
and team competitions.
At Spacewar,
5 special ships that were rendered ,
with "Point Fins", "Roundback", "Birdie",
"Funny Fins", and "Flatback", fight until dead
in the display arena, dominated by stars,
where gravity pulls they go to the center.
This is the first game tournament
and the beginning of the community
which will become culture.
In the dorm room, we will throw the cable
to the balcony below to people's computers
and start a home LAN competition
where we play all types of games
from gunfire to RTS to all
that we can play together.
Doom is like a bomb that was dropped when I was 20s.
I stayed at home with many geek people * (* tech enthusiasts)
which one I used to play Dungeon and Dragons together
and we were the first Doom and we made LAN in our home
there was a cable network going to < br /> every room
and oh, my Lord, everything we do
for, like, the following year, oath,
just play Doom and Doom 2, 4 players. </ P>
And just something about blasting your friend
and then hearing it from the next room, like,
cursing you, like, nothing is more satisfying.
Growing in America, the place you usually visit
is a mall, I'm like that when I was little
and I remember there was an arcade at the mall
near our house called The Dream Machine
and this place is noisy
and all portals go to all the other worlds
you can in and out of, Mr.Do, Dragon & apos; s Lair,
Joust, Centipede, Frogger, all that.
And every time a new game will appear,
I will be around
and there will be a crowd around it.
And, incidentally, when
>
where the fighting game becomes the next thing.
You can just go and put your coin
next line and try to drop
this kid who defeated everyone with Chun-Li.
there was a time when the kid in the arcade game
could rule, like, Chuck E Cheese
In most of my cases, bowling center,
people will gather around you if you master the game.
The global association has been born.
Societies that not only play
and connect online, but also produce
lifelong friendships, growing communities,
even marriage.
And this community not only exists
for entertainment.
Gamers are not the only group that most > connected and vocal,
most of them are loyal.
Friendship is forged with game experience
that somehow produces ties not easily destroyed.
One of the most interesting things
about games in general is that they evolved
far beyond aspects of local communities
from only being able to, you know, just playing games
or enjoying your game with some of your local friends
being a true global experience </ p >
where you can share your hobbies
with all people in the world.
I like relationships, I have friends for life
who I meet online and we start
just playing together and finally, you know,
meet for the competition or regular meeting
to go out and really
meet each other and that sounds stupid,
but friendship like this is really solid2
around the shared experiences you have
when you play games and I think that
is something special, it's something magic.
That's something I saw working
in the 90s internet industry
and at the beginning of 2000s people, um,
who met other people online
and became truly captivated with them
and sometimes move to another city
to try to live with this person or, you know,
people might get married < > or meet that way
and that's all new types of human relations
that didn't exist 10 or 15 years ago.
It's like new things, people can meet
and fall in love and never meet
in the real world. ~ Translate By: Nelgya ~
I can't say how many people found their partner because...
they even married
because of games,
people who passed you know,
sad health condition
the ones they have to deal with and games
accompany them through it.
I see that, you know, the death of the key character
really affects people and makes them cry,
or they have a tattoo with the logo of the game
on their bodies, or husband and wife
met on Xbox Live playing games
and now they play every night.
There are children out there there are now
because their parents met in World of Warcraft, you know?
Like, bro, video games have changed, you know,
the path of human evolution to a certain level of
and making the new meeting ritual
and the path of social interaction that doesn't exist
and that's the result of internet and video games, so it will be interesting
to see it all grow, video games will get
more and more real and connect
more and more people around the world.
I've played EverQuest quite often,
as many EverQuest players do.
The man I met at North Karana DVPing,
we become friends, finally I go
marriage, 10 years later,
we are close friends now and that's phenomenal
because we have shared our passion for games,
we have by the same values and ideas,
and we have lots of online experiences the great
where we really form strong bonds
and the true friendship that has blossomed
becomes a great friendship, eternal in the real world.
I saw someone recently talked about, he, uh
his parents were killed in a car accident,
so he stayed alone < br /> in the world and...
and without video games for those who try to get up,
he will sit in his room, with a depressed mind
and the video world of the game, and all of his friends
in the video world of the game really support him
through those painful times </ p >
and the person watching this
said, "You don't
really understand it, because I know you heard this
all the time, that violent video game
is one of the problems in the world, blah blah blah,
but the sgt game means for people
and friends who they built around
and, sort of, creativity
and the deepening and other things that come up with are truly valuable
and that's something you learn by form.
I walked on the stairs there
and A-I, this incident... I can't explain it,
but what is certain is > I fell on the stairs, um,
because I had a stroke, what they later told me.
I ended up in hospital for around 9, 10 day,
and you're really afraid and you really don't know where
to... I mean, you, like, sad
and you have all this anger and you don't know
where to direct it and my friend starts bringing
items to me initially food
and then, they start to take the path
to play the game, I got a small Nintendo DS,
um, and I played Zelda there
and I got a laptop and I played ,
I mean, I have steam there and I have TF2 (Team Fortress 2)
and Left4Dead and Borderlands
and that's right determination point,
at the hospital, when I...
I'm not afraid, I think, there is more?
I'm not angry, I have something to do, um. </ P>
Because the part of the stroke which is very painful
is I'm blind in the eyes my right
and that might be crazy how about not just a game
in the hospital which really helped me get through it,
it was everyone around me in this industry.
In all different companies and all countries are different.
So, well, literally,
I think video games really save my life.
The world is now ingested in art, social, </ p >
and an unprecedented technology revolution.
Interactive Entertainment is the ultimate expression
and deliver forms but who will set
what stories are told and how
we will experience them in the future?
The answer is simple.
Children have unlimited capacity
for magic, imagination, and creativity,
and they are not afraid of failure. </ P>
As I study history in school,
it's so boring...
an old book with a black and white picture of it
and I see a daughter on video recently
from Carnegie Mellon who talked about
about trebuchets (a type of catapult?), which one is old,
medieval combat weapons.
But he really has experience using it,
because, of course, he did it in the virtual world.
And also, I think he 6 years,
for a 6-year-old child gave his opinion
about medieval weapons compared to my version,
which one is boring , that is a basic change
for education through entertainment
that can make history and things like that
more exciting.
My son, he is 12 years old, and he is faster
on things that I am not fast at.
He is better than me and that's because
when his mind is developing, he has access
to interactive media which is far more advanced
from interactive media that I once owned
and interactive media that I have
is the first time.
My parents don't have any interactive media when their minds develop.
Video games, I think, they give space
to learn how to to fail safely and successfully.
I think, as culture, we have a real obsession
which always makes things good.
We are afraid of failure.
Video games give us this safe place
to learn to solve problems, to think through the problem
that we can't do right, to help us realize
it's ok to fail sometimes before our eyes
If we learn from it we can become successful.
Because it simulates, we can do things
and experience something, and practice something,
and try something which is not possible
or not safe in our lives, in the real world.
Despite the general acceptance
of video games in the 80s and early 90s,
in the late 90s
the word "gamer" was still a
close cousin of "geek" or "nerd."
If you are serious, gamers dedicated,
you are seen as a part of from strange sub-cultures.
But the wind changes blow
and this perception <
Become a gamer will soon be popular.
I can feel it burn
We & apos; re taking over, we & apos; re taking over
Now, I try to lead them, they will ever learn
We 're taking over, we & re taking over
Every time I breathe in, I can feel it burn
We & apos; re taking over, /> we & re taking over
Now, I try to lead them, they will ever learn
We & # 39; re taking over, we & re taking over
Hands up in the sky, let me hear you say
Every time I breathe in, I can feel it burn
We & apos; re taking over, we & apos; re taking over
This is the borderline religious experience
to stand in the middle 2 eSport stadium,
filled with 10 of a thousand players,
cheered for their favorite team.
It's amazing to see that's why it's very doubtful
that this kind of desire will actually happen
in the physical environment and people want to pay
hundreds of dollars and pass thousands of miles
to come to this event to see people
playing video games and they do it and love it.
I'm always frustrated
>
with the perception of video game extension
and things like that.
Um, throughout my career, made the game feel
like a summer hit and it doesn't feel like, you know,
Dungeon and Dragons based games to have the courage
clean shirts and things that change that perception too
just to raise the game as a whole
and also raise careers.
And yes , throughout my career for over 20 years
in this business, I always hope that there are kids out there who see
a soccer player, or, you know, astronauts
and they are like, "Well, that's awesome, but, you know, maybe a video game?
Maybe I want to be that? "
And there are people who send me messages
or send e-mails, and they...
they are very suffering because they are really lonely,
they haven't found a group of friends, you know?
And I think it's like a mission for me
is to connect people and make people happy
giving people friends, because I never
have it when I grow up, I have never had my Nerd group.
I think that's how the community /> it really starts,
it can only be found by people
with the same interests.
You know, when you were little, it was just like
if your neighbors play,
but now, we are all adults and have the ability
to reach out and connect with others .
This is really the culture where everyone has fun,
everyone smiles.
They live their lives very, very ,
you know, very powerful.
Old thoughts like, "Oh, the computer
is only for geek and hal2 and video game is only for geek, "
is dead.
Nobody doesn't have FB.
Angry Birds, people don't...
barely think if it's a video game.
People don't think like that...
It's not clear here
What is a video game and what isn't. </ P>
What is Facebook video game?
I thought yes.
I mean, it's interactive like a video game
and you can do things there.
The world is really different now
and I think that is because we who are adults
have been exiled and looked down
and treated as if we were radio active
by general culture made by our culture
and we take things that we like.
We take video games and we take technology
and we take technical expertise and we build our own world
out of these things and that world
is amazing compared to that general culture
that's what makes us happy when we were little
to love this culture the amazing thing
can't resist it and can't help
but be tempted by it.
We celebrate the week of video games starting from today.
From Studio 6B at Rockefeller Center,
National Broadcasting Company presents
Late Night With Jimmy Fallon!
Look, it looks slippery, come on. </ p >
Yes, this is the strongest
video game console ever created.
we are targeting 10 times the performance...
10 times, right? - Well, 10 times.
I don't think you can get more from PS3, but you can, 10 times, I think.
We will play this together.
So, this Super Mario 3-D World. </ P>
Yeah, yeah, that's my champion! </ P>
I like Mario. </ P>
I sweat in that video game. </ P>
Viewers, this is a professional actor
bringing the sentence, "Here I am, Mario,"
in a dramatic way.
Here I am... Mario.
Hey, Conan O & apos; Brien is here.
Again, I don't know anything
about which video game I decided to review them.
- Take the girl for the walk. - Oh, my God.
I never licked remote before.
- What did he say? - "I hate graves."
Well, guess what, don't be a grave thief!
Oh, sorry, I meant to praise him
and I almost kicked him!
In the late 90s, with realism in the game
touched the level new and more in depth,
action packed games appear on the game rack,
new talks begin.
Violence.
p>
Home video games don't endure violence.
Mortal Kombat, two of the bloodiest games
have been released yesterday.
This game supports players to shoot this weapon,
which is called Justifier.
Children who play video games more often
exit from Tohoku University Japan.
There is no rating in this game at all
when this game is introduced.
contains information many
are racist, sexy,
and exemplify violence.
weapon recommendations after a few meetings and, as you mentioned, </ p >
the newest with the video game maker saying,
"Don't blame us."
There are always lots of media talking
about violence in the video game
and, of course, there is a violent video game,
but that is not how you describe the medium of gaming. </ p >
If I go to the movies
and I watch the movie Saw
and I go out and you ask me what I feel about the film, I will say,
"That's the most disgusting thing, rude, haphazard."
And that's what the media do
he focuses on the small title
and it ends, in the minds of consumers,
explains what this industry is.
That's weird when, you see people,
You know, they go to Congress and they are angry, you know?
"Our child has been damaged," I like,
"Well, right , your child.
You should not damage them. "
" I left them 10 hours a day. "
I mean, it's like finding < Br> your father's Playboy magazine
under the mattress and then blamed Playboy.
You know, we are like other industries that...
we have rating system in place
and there is something for everyone.
We have a limit, ESRB is our guide.
We make sure we build games we match the rating.
It gets regular checks.
Interesting thing, I think, in our game really has a system rating
more both from films, but there are still
there are these, common misunderstandings
with older generations which somehow all the games
is GTA.
People like to make various types of causal relationships
and say video games cause violence
and that like, "Okay, let's see,
so, there are more criminals in the summer
and because ice cream is sold in the summer,
because of that, ice cream is a criminal cause. "
That's not how research actually works.
Violence, unfortunately, is a part of human nature
and the last time I checked, <br Cain doesn't hold Abel
with Game Boy,
Genghis Khan doesn't have Xbox Live accounts,
and, you know, Hitler doesn't playing Crash Bandicoot.
We unfortunately have many armed criminals
in America recently and I remember someone tweeting
after one of the recent incidents
was when people started accusing video games
that affected all this, they were like ,
"Wow, I wonder how all those other countries
with video games that just like us
don't have crimes armed as much as we are. "
You know, it would be like saying,
"We don't want people watching movies
because all films contain violence."
But people don't say that
because everyone knows
movies are media. </ P>
I don't believe video games are simulation kill. </ P> >
If anything, the proven statistics
are actually the opposite.
We passed no matter as a gamer
for a long time.
We survived from Congress, we survived a busy parent,
we survived from religious hysteria.
You realize it's all about imagination
and discoveries and relationships to the world
and he doesn't have this big trap
that people are pinning on it.
So, I think it's a matter of that will
move away naturally and we just have to
defend the industry until that evolution
Bonfire.
we have all been there,
whether it is actually
or just listening to someone tells a great story.
As humans we always have abilities and desires
to get rid of our distrust.
If only for a few minutes a day
we want to run away from the life treadmill
and "give up" to dive something outside ourselves.
We have this opportunity to be a storyteller,
to be able to give consumers the opportunity
to lose themselves in the world
as long or as short as they want .
we have a reality from living every day,
is it economic or does it get something
or does the job and make money ,
but we have an intermediary where we can get rid of ourselves.
Daily life is not always as interesting as that,
and if at the end of the day you can turn on the tablet,
PC, or console,
and anything to escape to another world,
I think it's an amazing thing that allows you
to live in that dream.
Storytelling in the game
is as good as a movie.
just as good as reading a book.
With the resurrection and recovery from industry
came in the 90s and early 2000,
games start step other advanced evolution.
Stories.
This really changes viewers' expectations
of what "good games" actually are
and increases the challenge for game designers everywhere.
Storytelling in the game is slippery monsters to be tamed.
As a game maker, we have to determine the rules,
we have to make a universe that makes sense
and has its own logic,
and when we specify how is the logic,
then we let the mind and the imagination of the player solve the problem
and work their way through the world.
I think one thing we really learned
over the last decade or so is the way to tell the story
without the cut scene, without stopping the interactive,
to make the story something that appears
of the game itself.
Video games are experiences that move forward
where movies and TV are experiences that step back. </ p >
You control every moment from the game.
A friend of mine used to be comparing the game with the novel
with the fact that you stopped reading, The novel won't continue.
Video games are similar too.
Telling stories in video games can be more difficult
because you have to... . You have to anticipate
the reaction of the player,
if in the movie, you decide what the two characters say
then you write it and that's what they say.
The storytelling in the game is the current interesting problem
because we are not right understand. </ p >
The film industry already exists
for hundreds of years or whatever
and they have really good ideas
of what it means to tell a story
in such visual media,
and the gaming industry doesn't have all the rules now.
Whether reading a book or watching a movie, it's really passive.
You let the author gives you their dreams
of their world or any story they want to say,
and you... you listen,
it's stretched for you
You don't influence that.
With the game, the trip is the prize
more than, say, ending or rewards.
This is our daily life.
Day and night, what we do is survive.
It's not never ended.
The idea of spontaneity with storytelling
is something unique for video games.
You can't change how a song on midway.
You can't change the ending from the book
when you read it,
but in some games,
your decision has a direct result
of the final fate of the character,
and it is unique and sweet.
And I think that is how do people respond.
Can you imagine if you repeated Star Wars,
and you got to Empire Strikes Back
and Vader said "Follow I, " and you, as Luke Skywalker,
say," Okay. "
And then the rest of the film and all the jedi
will be completely different because you made that choice.
And that's where I think video games
are basically and very different
from every type of media the nerd that I love.
Who is alive, who is dead?
I understand. We must choose. </ P>
Be alert, here it comes! </ P>
Lower the weapon. </ P>
You don't have to interfere. </ P>
We have to choose
If you insist.
I don't know how I can
save someone else's life.
I also lost someone I loved .
Whether the Arthurian classic legend.
or a more modern translation,
one thing that humanity has never had a problem
is the desire to depend on our distrust.
Storytellers in the past see the most important power
in writing, reading, and telling stories,
real or fiction.
I think once you show players
how the world looks and how the world functions,
they enter that world, and then that's their reality.
And then I think as a modern game maker ,
we must continue to remember the dependence of that distrust
came from the making of from the universe
and the making of the world, < br /> and the world that is immersed
which has predictable rules
and logical,
and not from the sweet visual appearance that we can , you know,
with all this horsepower.
and now we have this console
that delivers stunning graphics
and a beautiful explosion and a beautiful world,
there is something more than that.
We take our inspiration from outside the game </ p >
with emotion and development character and storytelling
with the way we try to go to a new place
where you have unity and love
with characters in the game
that makes you want to feel the feeling for that story,
makes you want to feel like you there
made a decision along the way.
Good stories not just entertainment.
Good stories can help us grow .
They can teach us about the past
and challenge us to tell
for higher and greater things.
Storytelling in games not much different;
It's just that the bonfire is more bright and colorful.
Many things have to be synchronized perfectly for that to work.
You have art, you have writing,
you have music, you have a background,
you have timings, you have a voice,
you have acting, and then video games,
you have everything above it
it must also include user experience too,
be I think a good video game
is the hardest thing to make.
If you want emotion, you need a human face,
and in the world of film ,
it's the cheapest thing you can get.
You point the camera at someone ~ Translate By: Nelgya ~
and you get that by instant.
But in the gaming world,
You have an investment of millions of dollars in technology
before you see something that looks like a human face.
I think the most interesting part is from this industry
is we constantly find
and are not afraid of the challenges of discovery.
And the discovery is difficult
because if You already know what
will be, you don't need to find it.
It's already there, right?
So whenever we find,
whether it's a design idea
or something stylish,
or, you know, something related to the story,
we are like depending on this belief
that there will be inspiration,
that there will be inspiration.
Then you have to do it and start making prototype,
so you build some prototypes and you try to understand,
hey, what ideas do we have would be nice
when put in an interactive environment ?
You know, I think at the alpha stage,
it is expected that we will see the fun.
is the time to break
because of the strange teenage years
which, you know, you got... can be an amazing experience,
it can come together sweetly, everyone is really enthusiastic
because there is something to play from beginning to end, but, you know,
there are some strange elements of for that,
and, you know, you have a group of people coming
and pointing at all, you know, your idiosyncrasies,
your teeth and, you know,
eyebrows that look crazy and all those things,
and you expect something like,
ok, I know, I understand,
now I have to go back and fix all that
a little, make myself a little more handsome,
go back to the street,
and show off myself again.
You started to coat all of these rich assets,
things like great stories,
high taste art,
characters in full detail,
and when you begin to unite super high quality production
with the original prototype from your design ideas,
you can start bringing the product together.
then the work increases from alpha to beta
in general it is called job list
which we have to check
and make sure everything is OK p> and we start to polish the game,
make adjustments to the gameplay,
start trying to hone what works well
and maybe gives more by resources and time to develop
and sort out things that don't work well.
One of the great revolutions we have on 1990s
We are starting to bring people to play our games. </ P>
and watch them play. That's all. </ P>
But that changes the way we make games. </ P>
I mean, before that, we are more like
making games for ourselves ,
and if we consider it fun, we are done.
Maksudku, sebelum itu, kita lebih seperti
membuat game utk diri kita sendiri,
dan jika kita anggap menyenangkan, kita selesai.
You have to make a game and then, you know,
feels like this. Does that feel right?
You know, you have < br> your QA (Quality Assurance) department,
but, you know, they are paid employees,
so you don't know if you get the best feedback.
But now we have beta testing
and the ability to talk to fans,
and if you use it correctly,
it's really awesome.
So you submitted this, what do you think is gold master
to first party, in the world console, however.
PC is definitely still as wild as wild west,
but there is no bad reaction there for sure
if you can't provide quality
or there is a bug in your PC product.
So you gave it to Microsoft, Sony, Nintendo,
and you waited and waited and waited.
And usually that, you know, waiting for the game for 10 days,
and, you know, it's always the most disturbing time
is that, ok, is this going succeed?
And so, you know, we get phone or email, you know,
maybe 10 days later or more,
and You know, that, "Hey, looks good."
Celebrations happen.
Or, "You have this critical problem
and this little problem,
and you have to fix, you know, the critical problem
and as many minor problems as possible and send it again. "
And, well, then it's sold.
People like it or hate it,
You can... you know, you get both ends
as good as your game.
And You have to... You have to let it go,
you let people say their opinions.
I see now, things have changed beyond trust.
The title we see, 1000 years of human
from the programming of artwork and the design works into them.
That's surprising.
That thousands of times filming.
It's scary.
I don't know why I did it.
The evolution of storytelling is great in video game
Cannot come up better times.
It looks like technology gets up due to
at the right time .
Since the change from the 20th century until now,
the game never looks better,
is felt or played better.
Welcome next-next generation.
I & apos; m feeling so good, so incredible
Some sort of chemical is thick spreading
around my brain
I & ve got the sun and I won & don't let it go
It burns a fire in my veins
Let 's get out tonight
You & apos; ve got the fire, I & apos ; ve got the fight
Whoa
In my young blood
Let & apos; s light up the dark
You & ve; ve got the fuel, I & ap; ve got the spark
Whoa
In my young blood
Our RPMs are in the red
Driving closer to the edge
Up on Flagstaff Road
I still remember what you said
"Are you living?"
"Are you dead?"
You better let me know
Put on displays just like a cinema
Standing naked on the stage
And I & apos; m unashamed
It & apos; s so easy to be cynical
Let 's turn around and start again
Let 's get out tonight
You & apos; ve got the fire, I & apos; ve got the fight
Whoa
In my young blood
Let 's light up the dark
You & apos; ve got the fuel, I & ve got the spark
Whoa
In my young blood
Oh
Oh-oh-oh-oh-oh
In my young blood
That's funny because every few years ,
industry really like developing itself,
do we find new ways,
to give experience to players,
or there is new hardware,
or there is new technology, new face-to-face system.
There are always new obstacles.
Now is the real time difficult for this industry. </ P>
We are in the transition from the console,
and we see... lots of economic numbers
about whether the game makes money or not
and what should be done.
To be honest, it's hard to predict.
I mean, it's not anyone can predict which platform is the most popular
now...
5 or 10 years ago, no one can predict
it will be normal now.
Every new generation of console we get more and more capabilities,
and every generation of consoles people always say,
"Is this enough?"
"Ok, oh, this is really cool."
And 5 minutes later, "Eh,
I don't think it's too cool.
I need a new cool thing, " you know,
because we are spoiled by it.
The media has grown < > lots of early moments.
I think part of that is we finally have the technology
to render characters in a trustworthy way.
As we saw as a studio how we develop our new IP (Intellectual Property),
and move to the next stage, the next generation of the console,
we have to think outside the box.
We have to see how we compile the
foundation of the structure
for the next 10 years.
I think at this point, we are at
interesting intersections
in video game history.
Publishers, especially in companies, reject current risks
because everyone predicts a great opportunity happens and nobody knows what it is.
I often compare indie developers
with big studios
with two men with a Zodiac raft
and a battleship.
each has advantages,
and I think which is indie
literally and figuratively just spinning
around the big publisher
is they are more flexible.
They don't have to make as complex as possible,
decisions based on the work board.
They can focus on making the game they want,
and because of things like Steam ,
they can bring their game, make it cool,
and then bring it directly to the player
who then spreads their game
because they like it
which they tell to others about it,
they share it in the forum,
they give it to their friends list,
and they don't have to make an investment
with a large amount of money for advertising and marketing.
AAA games have beautiful graphics, great fees,
An extraordinary art team,
but it's not something that is always
make a great game.
Really, where a platform opens itself
to allow fans to make products,
You get an incredible amount of innovation.
The interesting thing about that
is when you have a team of 200 members,
's innovation ability is almost nil.
You have to do it with the original design,
and that's what the game will become.
Smaller team, more you can find
what's really important at a glance
and a glimpse of the insights that occur
after a large part of the game has finished.
And you then like, "Oh, you know,
what will be really cool in this section
and this part if we can do this. "
You know, and if you have a team of 200 people, you can't spin like that,
and you will say, "Well, that's good,
but we don't have time and we have to solve it." </ P>
I think there is a revolution moving on gaming
where people are interested in finding the game
that has more characters and souls
than they have ever played before. </ p >
Large game developers may not be able to take big risks
in virtual reality titles which can only work in VR
and really use it.
But with indie, they are driven by curiosity, for want to make the best game possible.
They usually don't just sit down and say,
"How can I make something who really gives me
the return of the capital I paid? "
And I think that went to be
more and more important in the game environment
in the future.
Where will we go from here?
What thoughts will come
for future generations > in campfire,
traditional game controls
bound to the experience on the screen
may have limits.
One of the things that makes me very interested in
is virtual reality.
I think we can remember from how in the early 90s
when movies like The Lawnmower Man came out
and VR will be the next big thing,
and that never happens because the headseat is
large and made of metal, the graphics are very bad.
All right, thanks to advancements in smartphone technology
and screens and tracking equipment,
VR is ready for return.
I didn't really start
to make a VR headset, I actually wanted to buy one.
So I tried to buy various devices ,
and none of the I really want
to play video games deeply.
And I said, " Oh, shit, alright,
It looks like I have to make it myself. "
And I found something
that there was a technology
that had developed over the past few years
and it's actually something possible.
How do you walk in the virtual world?
How do you physically move in a way natural
besides just sitting and using keyboard and mouse?
That's why we developed Omni.
That is an interface which allows you to walk
and move freely and naturally in your favorite game.
Well, when you rest everything,
I hope we never get rid of games where I just have to sit on the couch
and press a few buttons for a moment.
Could it be that the early pioneers,
the idea finally gave birth to this industry,
had guessed whether would become one day?
Will it be foreign to them?
Or they have thought from the beginning
that the ideas and creativity
of each generation of designers and new artists
will forever develop the medium this?
You know, when we were
working on Atari 800 games,
I thought people would laugh if you said, </ p >
"This will be meaningful art form
and this will be on The Smithsonian someday."
I never thought It will be considered something.
Nolan once ran while saying,
"Oh, this will be a big industry!
We will sell millions of games and will take over! "
And I really thought that Atari would fail
until the day Nolan and Joe
returned from visiting Warner.
He told we want them to pay us, you know,
around 20 or 30 million dollars.
It's like, "What?"
Things what's amazing to us, you know,
is back in the early days, is we dream of this.
We really look into the future
when video games will become interactive movies,
It will look like an interactive movie.
And, I mean, we're here.
The spirit of curiosity < br /> and the discovery
is always there when making industry
still controls its power.
Now game designers continue to give viewers
New and fresh interpretations of classic stories.
What starts with a pixel is now redefined
what story is given for the 21st century and beyond.
The future of video games is tied to
the future of technology in various ways.
And it is difficult to know < br /> after a few years
where does technology go.
We have a faster level of discovery.
than other media before that.
I think video games in the next 30 or 40 years
will be inconceivable,
when you can't distinguish fantasy from reality
and you can live in the dream that you always want.
They have a lot of very smart people
be smart with use these things.
Video games, I think like, going forward,
because the ultimate goal is to be as real as possible as real life.
Can't the whole world digitized
and that makes the place more easy, safe, and good?
I can see us heading there,
and there quickly.
What is described as a characteristic
that makes real life important?
I think this is a video game
>
will start to challenge in the next 20 years.
The size and scope of the modern video game industry
may far exceed expectations the biggest
of people who started it.
but the game will always be made as it should be,
by describing history and culture,
to deliver experiences and stories
that are fun and challenging future generations,
Whatever form the game takes.
I think that why doesn't "nerd" play video games
because we have a hard time handling it, we don't really match.
But in games, we always match.
Always.
Even if I make it every day,
even though I play defective games
for years before they are perfect
and we put them on the shelf, and, you know,
there is a problem with who goes with him,
I still have the capacity to be sent back
to that little child wrapped in a blanket
gets up late at night
sits in front of a small TV,
And I really, really want to give to other kids
and make him feel it 30 years later.
That is the same reason that child playing cowboys and india when they are young
or you watch Star Wars, you want to be like that.
That's the satisfaction of fantasy, and maybe > to do fantasy gratification
at the level of the interactive world
that you can explore and get lost in it.
That is about how to make my game
to please as many people as much as possible.
And that returns to this basic thing
that we do in the gaming industry
is pleasing to people, is entertaining people.
you know, I've said to people, you know,
"Suatu hari semua orang akan menjadi gamer."
And, you know, it's like words of inspiration.
I can't say it now because everyone...
because it's like , duh, well, all gamers.
There are a number of things that I never expected,
which are the assumptions that you have in the industry movies
to some degree, where you made a movie and people can save it
and see it dozens of or hundreds of years later.
In the gaming industry, I never thought it would be a problem. </ P>
And seeing people who still like those old games
means they might be safe
for a few decades with the form of one or the other.
There are people who have dreams.
I like to say everyone those who have bathed
have a good idea.
It is others who dry it and do something about it
that makes the difference.
I think this world is really very interesting
rather than living in the past.
And I'm proud of my participation
in this industry,
but I think what is truly amazing
is how we can take everything we have learned
and push it one step forward.
You know I said it ; s true
I can feel the love, can you feel it too
I can feel it ah-ah
You know I said it & apos; s true
I can feel the love, can you feel it too
I can feel it ah-ah
I can feel it ah-ah-ah-ah
You know I said it & apos; s true
You know I said, I said, I said
You know I said it> s true
You know I said, I said, I said
You know I said it> s true
I can feel the love, can you feel it too
I can feel it ah-ah
You know I said it & apos; s true
I can feel the love, can you feel it too
I can feel it ah-ah
Na-na-na-na
No, oh, oh, yeah
No, no, no, no, all right ♪
I gotta tell you
Tell you p>
I gotta tell you
Tell you
I gotta tell you
Tell you
p>
You know I said it> s true
You know I can feel it too
I can feel it now
You know I said it & apos; s true
I can feel the love, can you feel it too
I can feel it ah-ah
I can feel the love, can you feel it too
I can feel it ah-ah
You know I said it & apos; s true
I can feel the love, can you feel it too
I can feel it ah-ah
I can feel it, I can feel it
I can feel it, can you feel it too
Too
Ah
I can still remember some of the music. </ P>
I think of my favorite memories from playing video games
was when I first played Bonk & apos; s Adventures.
There were TIE fighters and the other with motorbikes.
BurgerTime. I like BurgerTime. </ P>
Oh, Crystal Castles! Ghosts & nos; n Goblins. </ P>
I will close my eyes and see the tetris block falling
and there I know what Tetris will be
my favorite video games of all time.
And the elevators.
That's always something bind my family and me.
That is a general topic at the dining table,
and that which forms and sculpts me to become me now.
My wife likes my mother if it's about video games.
She tries to arrange how long I play.
Games the first thing I remember playing is Pitfall!
for Atari 2600.
That's from that point I have a special place
in my heart as a gamer.
Also, Atari has as many problems.
Like, if it's dusty, your game won't work,
so you have to blow the game
and slam the game.
- This is really cool. - Sorry.
be an engineer,
I think this place needs more than a mixture of enthusiasm.
one of my favorite memory as a gamer
is the first year I registered for Extra Life.
and in the first year I donated more than 1000 dollars
for children in the hospital I chose
and it made me feel sorry proud to be a gamer.
Thank you.
And playing Return to Castle Wolfenstein
and met by great people there,
some I still consider friends
even though I never met at real life.
Wherever industry takes us later,
I'll be there.
Gamers forever.
People hit each other in the toy shop
to get the Nintendo 64 game.
I'm one of those people.
I'm outside of space.
Selesai... ^_^ ~ Translate By : Nelgya ~